#pragma once
#include "RenderData.h"
#include "PrimitiveCompositionPropertyData.h"
#include "SoftwarePropertyData.h"
#include "Direct2DPropertyData.h"

struct PropertyRenderData :
	public RenderData
{

public: 
	struct PrimitiveCompositionPropertyData pc;
	struct SoftwarePropertyData sw;
	struct Direct2DPropertyData d2d;
public: 
	void Reset(enum RenderWalkType newType);

};